![]() One game that encapsulates all that is great about tower defense is Endless Siege. With that comes the satisfaction of releasing torrents of ammunition towards an increasing onslaught of determined baddies. Ofc any help is welcome, and I don't exclude the eventual commercialization of this thing, since I'm recieving some good feedbacks, but that will be a matter I (we?) will plan later on.Tower defense games are both fun and addictive, as they often reward you heavily with continuous upgrades. WIP an Adversity Score that will let reigns declare war on eachother based on: difference in military power/distance between the capitals/value of possessed lands.Īs you can see my hands are pretty full and I haven't the time nor the ability to manage the artistic part of the game myself.Įveryone wanting to help is really appreciated, the development will take time, considering the sheer amount of programming needed for a real time strategy game made in RPG Maker, but I'm managing to keep up a good pace, so I would like some eye candy now. WIP a Princess Mansion, where you can manage the princesses you decided to save Dragon Princess, that will wake up randomly, steal the gold of the richer nation (hindering its further development) but defend it from the next siege A travelling merchant selling potentially game-breaking items A world map where the war situation in shown COMPLETELY in real time you can stand-by and see that armies will move as their nation gains wealth/military power A system that determine how much can a castle resist a siege without your intervention 5 fully developed kingdoms that can siege/battle/conquer each other Princesses can be killed from you or from enemy kingdoms sieging their castle, they can be held hostage when their castles get conquered, there will be events regarding all of them where you get to know each other ( even romantically, but I've yet to decide on 18+ content). The red line means that, in war times, the 2 can attack directly each other capital city, while the yellow line means the two have first to conquer the city where the yellow ARROW points.įor ex: you can choose to help one kingdom conquer all the others or to keep the balance even between them (and everything between total war and absolute peace). In this picture you can see how the kingdoms are placed in the next version of the demo, their ''stats'' shown as dots ( military power, resistance to sieges and wealth). In the game you basically have to decide the fate a kingdom divided by the influences of different princesses in their castle (12 in the final product, 5 for now) the situation starts peaceful but there are many things that can go wrong, and you can choose or not to go with the flow. Hello everyone, from a couple weeks ago I started developing a sort of ''Grand Strategy Game with RPG elements'' based on the Towergirls RPG ( ) ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |